​Our distributed storage middleware is built in the user space (as an app, no changes to the OS) of mobile, portable and embedded devices. When activated, it transforms a device into a storage node of an ad-hoc storage service (made by the other devices running the same middleware). The current version of the middleware exploits the HEAVEN communication middleware to coordinate the operations of the multiple devices running the distributed database service.
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Our technology enables first responder teams to learn faster and safer complex tasks.
Virtual Reality (VR) technologies seem to be increasingly popular in various industries.
By definition, VR is a computer generated 3D environment where people can immerse themselves and interact with it. They are presented with a version of created reality that isn’t really there, but from their perspective, it is perceived as real.
That’s why VR is widely deployed in simulation solutions: It offers incredibly high fidelity of the real world at considerably lower costs compared to real-world exercises.
By leveraging the Unreal 3D game engine, Humanitas creates a high-fidelity VR simulation ecosystem. A large set of accurate built-in sensors, actuators and robot models are either developed or optimized based on data collected from real sensors, Computational Fluid Dynamics (CFD) analysis, and wind tunnel tests.
Moreover, hardware-in-the-loop (HIL), software-in-the-loop (SIL) and Drone-in-the-loop (DIL) paradigms are also included in the simulation platform to support the collaborative design, testing, validation and certification of drone swarming technology.
Apart from accelerating development and testing, the VR simulator is also a perfect source for dataset generation, which will then be used for training and testing AI algorithms.